The first two days of the 2048 Infinite Kickstarter have been fantastic! Thanks so much to our (currently) 31 backers who have put us well on our way to making this iOS version of 2048 Infinite – The Circle of Fifths possible. Special thanks to Scott Jon Siegel whose tweet got us an Article at kotaku.com! We ended up having to upgrade our server. Thank you! Technology Tell and Complex Gaming also had kind words to say about 2048 Infinite. Things are going so smoothly that we’ve already decided that we’re going to need some stretch goals.
Stretch goal #1: Upbeat Bird for Android ($700)
We have another game, called Upbeat Bird, that came out only for iPhone back in May. It’s a version of Flappy Bird designed to increase rhythmic accuracy, particularly when playing upbeats. Just like 2048 Infinite, it’s a fun and addictive way to develop a useful musical skill. For another $300 ($700 total) we will be able to get our hands on what we need to put Upbeat Bird out for Android too! This will have a bonus side effect. Rudiment Rock-it will then come out for both Android and iPhone (target date is early August ).
Stretch goal #2: Orchestral Sounds for 2048 Infinite ($1,000)
Caleb (the music guy) wants to design a more complex musical algorithm so the game can play a much larger variety of sounds. Depending on which square the note is formed in, a different instrument will play the pitch. The surrounding harmonic context will play a role in the soundscape as well, resulting in beautiful and lush atmospheric orchestral textures during gameplay. Then Zach will program Caleb’s music into the game.
Thanks so much again for all of the support going into this. We’re super excited to get this iOS version of 2048 Infinite – The Circle of Fifths out into the world!